![]() Some geospatial data on this website is provided by geonames. All trademarks are property of their respective owners in the US and other countries. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. YEP.3 - Battle Engine Core - RPG Maker MV I really appreciate it! Well, good luck with your custom-menu stuff and your own project. BTW I upvoted your game on Greenlight, looks pretty sick. Although Yanfly is very good, his menus aren't quite what I was going for. I don't really want to use other's scripts, I want to make our own. And Holy crap Lone Wolf, you are in every discussion I swear. Anyone have any input? Canadacomputers montreal I've been searching all over the net for some help to this and havn't come up with anything. We are looking to add in our own menu options, and we don't exactly know where to put them in at script wise. What i mean is i choose party member A to attack monster A,party member B to attack monster B and party member C to attack monsters C.Home Discussions Workshop Market Broadcasts. When i choose one monster out of the three as a target for my individual party members the battle just kinda freezes and stops responding to button commands. Anyway for some odd reasons,lets say their are 3 monsters in an encounter and 3 party members. Sorry for Necro posting because this is a good script and i was having a few errors with it. Still unsure why you got the problem, but its nice that everything works fine. I just changed the order and now it works. For some reason it wanted to be above the Sprite Display. If you're not using any other scripts, or you can't find the incompatibility by yourself, then send me a copy of your project and I'll see if I can fix it. It's most likely an incompatibility with another script that you have, probably one that changes the way actors behave in some way or another. The error has nothing to do with the graphics. I'll consider adding a "mortal damage" feature in the future. I got - So I check, that line was - Code. Anyways, in the future do you think it will be possible for you to make an add-on to this script where the "mortal damage" effect from Mother 2 and 3 is added? I think I'm doing something wrong. Though it's probably because I'm just a Mother 3 fanboy. This certain addon addresses the character sprite movements found in Mother 3, where active actors bobbed up and down the screen. Keep in mind I spent ages writing detailed info on how to use this.Earthbound-Ish Battle System Version: 1. Remember to start a NEW GAME instead of loading a save file that was made prior to adding this scriptĩ. Set up the armors assosciated with those petsĨ. Set up desired pets in the PET SETUP sectionħ. Make sure it is under any battle scripts in the script list alsoĥ. Put this script below Materials and above main. Import battlers into /Graphics/Battlers folderģ. It requires a lot of setup and understanding of rpgmaker database.Ģ. ![]() This script is NOT plug and play or friendly for new users. – Victor’s Animated Battlers + Actor Battlers (both required) The script uses Holder’s Mag series of battlers. Feeding a pet increases their level and also the bonuses they give to actors. A menu scene is also available to equip, feed and view your pets. These pets will appear alongside animated battlers (if you are using a compatible animated battlers script). This scripts allows you to equip pets to your actors that grant skills and abilities.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |